Privacy
Wizard Glove is a game you play by moving your hands in front of a webcam. This page is the whole story of what happens to that video.
The camera powers hand tracking, and nothing else
The game needs to see where your hands are so it can tell when you reach, draw, shape and cast. That is the only thing the camera is used for.
All of it happens on your machine
Hand tracking runs inside this browser tab, using a model your browser downloads once and then runs locally. Camera frames go from the camera to that model and are thrown away. They are not saved to disk, not sent to a server, and not shared with anyone.
Nothing is recorded
There is no video recording and no video upload. There is no face recognition, no identification of who you are, and no attempt to work out anything about you beyond where your hands were in the last frame.
What does leave your machine
Exactly one thing, and only when you ask for it: a leaderboard entry. If you type a name and finish a cast, the game sends the name you typed, your total points, the five scores that make up that total, which mode you were playing, the name of the room, the time you cast, and a random one-off id used to make sure a retry does not post your score twice. The board's own server also records when it received the entry. Nothing else. Press Skip at the name prompt and nothing is sent at all.
A leaderboard is public to everyone who opens it, usually in the same room. Type a name you are happy to see on a screen in front of other people.
Your account, and what the door writes down
Playing here requires an invite and a sign-in, and the server keeps the small amount of bookkeeping a door needs: the email address your invite was sent to, the username you chose, every attempt to sign in — successful or refused, with the username as typed and when it happened — and one row per day you visited, counting how many requests your browser made that day. That is the whole list.
This exists so whoever runs the game can see that it is being used, by whom, and whether somebody is rattling the door with wrong passwords. It is shown to the game's admins on a private dashboard and to nobody else. It is not sold, shared, or fed to anything.
What it deliberately does not include: anything from your camera, anything about your hands, and anything about how you played beyond the leaderboard entries you chose to post. Gameplay happens on your machine and stays there.
What is stored in your browser
- Which camera you picked, if you have more than one.
- Where you put the source on screen, so it is in the same place next time.
- Any leaderboard entry that could not be posted because the board was unreachable, so it can be sent when it comes back.
- A signed session cookie that says who you are signed in as. Ticking remember me keeps it for about ninety days; leaving it unticked keeps it only until you close the browser. Signing out removes it.
All of it is ordinary browser storage on your own machine. Clearing your browser's site data for this site removes it.
No tracking
There are no advertising cookies, no analytics scripts, and no third-party embeds. The page loads its own code, its own font and its own hand-tracking model, and talks to nothing else. The counting that does happen is first-party and is the list above — the door's own records, readable by the game's admins and nobody else.
Getting an entry removed
This is a small personal project rather than a service. If something is on the leaderboard that should not be, ask whoever is running the board — they can delete it, and short time windows mean most entries fall off the default view within a day anyway. The same goes for your account: ask, and an admin can disable or delete it, which frees your username and keeps your posted scores under the name they were cast with.